About SCP: Secret Laboratory

Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!

SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.

It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.

The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:

Class-D Personnel

Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.

Scientist

Breach attendant that tries to escape the facility alive.

Nine-Tailed Fox / Guards

The team designated to neutralize the danger and rescue Scientists.

Chaos Insurgency

Foundation traitors, trying to help Class D to escape in order to obtain helpful information.

SCP Object

Anomaly trying to kill as many people as possible. Currently, only a few SCP objects can be found in-game, but progressively their number will grow in oncoming updates.

The randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.

There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:

SCP-173

Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.

SCP-106

Humanoid able to walk past matter, sending its prey to its Pocket Dimension.

SCP-049

Plague doctor trying to ``cure`` everyone he meets.

SCP-096

``Shy Guy`` who screams and goes on a rampage upon looking at him.

SCP-939

A monster, which can only see if you make sound.

SCP-079

Sentient AI, which tries to stay on during the breach.

About SCP: Secret Laboratory

Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!

SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.

It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.

The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:

Class-D Personnel

Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.

Scientist

Breach attendant that tries to escape the facility alive.

Nine-Tailed Fox / Guards

The team designated to neutralize the danger and rescue Scientists.

Chaos Insurgency

Foundation traitors, trying to help Class D to escape in order to obtain helpful information.

SCP Object

Anomaly trying to kill as many people as possible. Currently, only a few SCP objects can be found in-game, but progressively their number will grow in oncoming updates.

The randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.

There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:

SCP-173

Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.

SCP-106

Humanoid able to walk past matter, sending its prey to its Pocket Dimension.

SCP-049

Plague doctor trying to ``cure`` everyone he meets.

SCP-096

``Shy Guy`` who screams and goes on a rampage upon looking at him.

SCP-939

A monster, which can only see if you make sound.

SCP-079

Sentient AI, which tries to stay on during the breach.

Refracted Reality - V13.0.0

Features

Improvements to lighting and atmosphere

Improvements on several particle effects

Complete re-implementation of visual effects

New and improved SCP 939 ability UI

Achievement Tweaks!

And Much More!

Refracted Reality - V13.0.0

Features

Improvements to lighting and atmosphere

Improvements on several particle effects

Complete re-implementation of visual effects

New and improved SCP 939 ability UI

Achievement Tweaks!

And Much More!

Latest News

End of Anniversary Patch Changelog


Hello everyone. Now that the holidays are over, it’s time to revert back to the standard game. 14.0.2 is here with some fixes and tweaks we accomplished during the season.

Animation and Graphic Updates

  • Added an item pickup animation.
  • Added an animation for the ‘flashed’ status effect, applied by flashbangs.
  • Added third-person animations for coins and SCP-1576.
  • Made some adjustments to human running animations.
  • Improved joint limits on corpses; post-humorous legs should now bend more realistically.
  • Fixed missing materials for the Jailbird’s third-person particle effects.
  • Replaced all pre-placed corpses with updated models. Jerry, the helicopter pilot, remains untouched for the time being.


Bug Fixes and Miscellaneous

  • Laser attachments now point towards screen center in all standard situations; they will now be affected less by weapon sway animations.
  • Rewrote the code responsible for the shotgun’s reloading, resolving some errors and graphical issues.
  • Resolved error logs related to blinking lights.
  • Fixed the candy bag not updating its contents when picking up candies post-escape.
  • Resolved issues related to hotkey override modes not working as intended.
  • Fixed some strange culling in the HCZ Nuke room.
  • Fixed certain guns equipped with the night vision scope not stopping 173 in blacked out rooms.
  • Fixed strange SCP-914 interaction behavior with the Jailbird and Micro-HID.
  • Fixed extended AP magazine weapons using short-mag animations.
  • Fixed the Refresh button in the main menu occasionally not re-downloading data properly.
  • Fixed SCP-939’s amnestic cloud not requiring a minimum size.


Technical Changes

  • Made major improvements to how we handle seasonal events behind-the-scenes. While you won’t see immediate effects gameplay wise, we’ll be able to reimplement features for seasonal events much easier in the future, leading to significantly less complications around previous features.
  • Added the ‘HolidayUtils’ utility script, allowing checks on whether a specific seasonal event is active.
  • Replaced the ‘Holidays’ enum with ‘HolidayType’. Note that this is not a one-to-one conversion. Ideally, this will be easier for plugin utilization in conjunction with the previously mentioned addition of utility methods.
  • Improved weapon AutoSync exception handling. This allows for the system to recover from most exceptions without resulting in a softlock. Error logs will also include more details— be sure to report them!


Thank you all once again for another wonderful holiday season. Have fun, and see you in the dark.




Latest News

End of Anniversary Patch Changelog


Hello everyone. Now that the holidays are over, it’s time to revert back to the standard game. 14.0.2 is here with some fixes and tweaks we accomplished during the season.

Animation and Graphic Updates

  • Added an item pickup animation.
  • Added an animation for the ‘flashed’ status effect, applied by flashbangs.
  • Added third-person animations for coins and SCP-1576.
  • Made some adjustments to human running animations.
  • Improved joint limits on corpses; post-humorous legs should now bend more realistically.
  • Fixed missing materials for the Jailbird’s third-person particle effects.
  • Replaced all pre-placed corpses with updated models. Jerry, the helicopter pilot, remains untouched for the time being.


Bug Fixes and Miscellaneous

  • Laser attachments now point towards screen center in all standard situations; they will now be affected less by weapon sway animations.
  • Rewrote the code responsible for the shotgun’s reloading, resolving some errors and graphical issues.
  • Resolved error logs related to blinking lights.
  • Fixed the candy bag not updating its contents when picking up candies post-escape.
  • Resolved issues related to hotkey override modes not working as intended.
  • Fixed some strange culling in the HCZ Nuke room.
  • Fixed certain guns equipped with the night vision scope not stopping 173 in blacked out rooms.
  • Fixed strange SCP-914 interaction behavior with the Jailbird and Micro-HID.
  • Fixed extended AP magazine weapons using short-mag animations.
  • Fixed the Refresh button in the main menu occasionally not re-downloading data properly.
  • Fixed SCP-939’s amnestic cloud not requiring a minimum size.


Technical Changes

  • Made major improvements to how we handle seasonal events behind-the-scenes. While you won’t see immediate effects gameplay wise, we’ll be able to reimplement features for seasonal events much easier in the future, leading to significantly less complications around previous features.
  • Added the ‘HolidayUtils’ utility script, allowing checks on whether a specific seasonal event is active.
  • Replaced the ‘Holidays’ enum with ‘HolidayType’. Note that this is not a one-to-one conversion. Ideally, this will be easier for plugin utilization in conjunction with the previously mentioned addition of utility methods.
  • Improved weapon AutoSync exception handling. This allows for the system to recover from most exceptions without resulting in a softlock. Error logs will also include more details— be sure to report them!


Thank you all once again for another wonderful holiday season. Have fun, and see you in the dark.




System Requirements

Minimum

Requires a 64-bit processor and operating system

Operating System: Windows 10 21H1+/11, x64

CPU: Intel I5 6600 or equivalent, 4 threads

Memory: 4 GB RAM

Video: NVIDIA GTX 1050 Ti or equivalent, 4GB VRAM, Intel Integrated Graphics not supported

Storage: 8 GB available space

Recommended

Requires a 64-bit processor and operating system

Operating System: Windows 10 21H1+/11, x64

CPU: Intel I7 6700 or equivalent, 8 threads

Memory: 6 GB RAM

Video: NVIDIA RTX 3060 or equivalent, 8GB VRAM, Intel Integrated Graphics not supported

Storage: 8 GB available space

System Requirements

Please note that these minimum and recommended specifications are out-of-date. We plan to update them in the near future.

Minimum

Requires a 64-bit processor and operating system

Operating System: Windows 10 21H1+/11, x64

CPU: Intel I5 6600 or equivalent, 4 threads

Memory: 4 GB RAM

Video: NVIDIA GTX 1050 Ti or equivalent, 4GB VRAM, Intel Integrated Graphics not supported

Storage: 8 GB available space

Recommended

Requires a 64-bit processor and operating system

Operating System: Windows 10 21H1+/11, x64

CPU: Intel I7 6700 or equivalent, 8 threads

Memory: 6 GB RAM

Video: NVIDIA RTX 3060 or equivalent, 8GB VRAM, Intel Integrated Graphics not supported

Storage: 8 GB available space