About SCP: Secret Laboratory

Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!

SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.

It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.

The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:

Class-D Personnel

Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.

Scientist

Breach attendant that tries to escape the facility alive.

Nine-Tailed Fox / Guards

The team designated to neutralize the danger and rescue Scientists.

Chaos Insurgency

Foundation traitors, trying to help Class D to escape in order to obtain helpful information.

SCP Object

Anomaly trying to kill as many people as possible. Currently, only a few SCP objects can be found in-game, but progressively their number will grow in oncoming updates.

The randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.

There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:

SCP-173

Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.

SCP-106

Humanoid able to walk past matter, sending its prey to its Pocket Dimension.

SCP-049

Plague doctor trying to ``cure`` everyone he meets.

SCP-096

``Shy Guy`` who screams and goes on a rampage upon looking at him.

SCP-939

A monster, which can only see if you make sound.

SCP-079

Sentient AI, which tries to stay on during the breach.

About SCP: Secret Laboratory

Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!

SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.

It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.

The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:

Class-D Personnel

Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.

Scientist

Breach attendant that tries to escape the facility alive.

Nine-Tailed Fox / Guards

The team designated to neutralize the danger and rescue Scientists.

Chaos Insurgency

Foundation traitors, trying to help Class D to escape in order to obtain helpful information.

SCP Object

Anomaly trying to kill as many people as possible. Currently, only a few SCP objects can be found in-game, but progressively their number will grow in oncoming updates.

The randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.

There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:

SCP-173

Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.

SCP-106

Humanoid able to walk past matter, sending its prey to its Pocket Dimension.

SCP-049

Plague doctor trying to ``cure`` everyone he meets.

SCP-096

``Shy Guy`` who screams and goes on a rampage upon looking at him.

SCP-939

A monster, which can only see if you make sound.

SCP-079

Sentient AI, which tries to stay on during the breach.

Refracted Reality - V13.0.0

Features

Improvements to lighting and atmosphere

Improvements on several particle effects

Complete re-implementation of visual effects

New and improved SCP 939 ability UI

Achievement Tweaks!

And Much More!

Refracted Reality - V13.0.0

Features

Improvements to lighting and atmosphere

Improvements on several particle effects

Complete re-implementation of visual effects

New and improved SCP 939 ability UI

Achievement Tweaks!

And Much More!

Latest News

Site-02 Transmissions #8 | Community Showcase


Hello everyone!

It has been a while since our last showcase. 14.0 has gone public with all of your steps finally echoing through the vast hallways of our new Heavy Containment Zone, and we’ve had one of our most successful plush drops to date. This and much more is all thanks to your support!

Many memorable occurrences have taken place ever since, including cherished moments that would not be the same without all of you. With the New Year, we have plenty more planned for all of you! We hope to share the delight we have found within all of these community creations, and much more.




Art Showcase


CHAOSSSSS Rainforest, by Zaring

Here we have a captivating depiction of a Chaos Insurgent in the cold night rain, with remarkable detail to equipment.
We can only wonder what led them to the seeming respite of this thicketed arboreal scene.


they made a little chaos!, by Grongo

Thank you for pointing it out like that with this amazing drawing of a Chaos Insurgent holding a comfortable and cuddly Chaos Insurgency Plushie!

SCP:SL short film progress, by Angel
https://www.youtube.com/watch?v=4ND75tGZ4rc&ab_channel=Angel


This animation by Angel is a glance at their ongoing SCP:SL short film project. The intro beautifully displays a group of Mobile Task Force operatives on their way to Site-02, with great immersion and very lively scenes.

mini poster project 1/2, by wantedparts

Propaganda posters always provide an interesting perspective into the foundation, and this one does it so well!


Enjoy us! We are the Chaos Insurgency, by Scouter

This piece by Scouter shows us their imagination of a Chaos Insurgency poster, some of the Foundation’s well-kept secrets already within their grasp.





Project Highlight - SCP:SL Blender Ports

In regards to the creation of community content, particularly in spaces like animation and 3D art, there are several examples of collective effort where people provide resources for one another, fostering mutual aid and support.
A particular example of such an occasion is the ongoing project “SCP: SL Blender Ports”, led and directed by Seernix.

Since May 2023, they have been pursuing an active effort of porting the content found within Foundation Site-02 into Blender. This project has become an enabling force for Blender users and 3D artists to interact with the various elements and aspects of SCP: SL gameplay, visuals, and aesthetics.
As of today, the many overhauls, reworks, and additions involved with Version 14.0 have brought a plethora of new variables to this endeavour. New models, items, mechanics, and interactions which provide new challenges, approaches,acts of ingenuity, and creative problem-solving as the ports update alongside the game.



Such detailing to new features and their application has materialized from various places, such as the integration of moving shaders in order to port the waterfall found within Site-02’s Acroamatic Abatement Section or that which pertains to the new experimental weapons.

One of the arguably coolest things I was able to do with the ports is incorporating Bone Constraints. Basically, these allow a specific part of the rig to control other parts of the rig or limit a specific bone's rotation or position.”,

“The 3-X was the first one I had implemented this on and was how I originally had the idea. The 3-X's animations have a lot of parts that are controlled by other parts on the model. The front bit with the charging handle and the cooling joints come to mind first.
I actually had a lot of trouble with this as I had never done something like this before, and it ended up breaking a few times and I had to start from scratch.” - Seernix

As a project aiming to enable the community, a large portion of the effort is care and commitment to quality-of -life and simplicity for all of those who give the ports a try. One such recent accomplishment has been the addition of a simple way to update the states of elevator buttons!


Overall, one of my favourite parts of the porting process is seeing everything come together. Often, I'll just stare at the in-progress project, watching the fans move or just staring at the lights.”


We want to express our appreciation to everybody involved in the commitment, passion, and effort in this project!

Conclusion


The year 2024 had many milestones, memorable moments, and developments that we are happy to have accomplished. Now, with the new year, there is even more to come! It is always an honour getting to work with our community, you all make these kinds of posts possible.

And as always, see you in the dark.

- Northwood Studios


Latest News

Site-02 Transmissions #8 | Community Showcase


Hello everyone!

It has been a while since our last showcase. 14.0 has gone public with all of your steps finally echoing through the vast hallways of our new Heavy Containment Zone, and we’ve had one of our most successful plush drops to date. This and much more is all thanks to your support!

Many memorable occurrences have taken place ever since, including cherished moments that would not be the same without all of you. With the New Year, we have plenty more planned for all of you! We hope to share the delight we have found within all of these community creations, and much more.




Art Showcase


CHAOSSSSS Rainforest, by Zaring

Here we have a captivating depiction of a Chaos Insurgent in the cold night rain, with remarkable detail to equipment.
We can only wonder what led them to the seeming respite of this thicketed arboreal scene.


they made a little chaos!, by Grongo

Thank you for pointing it out like that with this amazing drawing of a Chaos Insurgent holding a comfortable and cuddly Chaos Insurgency Plushie!

SCP:SL short film progress, by Angel
https://www.youtube.com/watch?v=4ND75tGZ4rc&ab_channel=Angel


This animation by Angel is a glance at their ongoing SCP:SL short film project. The intro beautifully displays a group of Mobile Task Force operatives on their way to Site-02, with great immersion and very lively scenes.

mini poster project 1/2, by wantedparts

Propaganda posters always provide an interesting perspective into the foundation, and this one does it so well!


Enjoy us! We are the Chaos Insurgency, by Scouter

This piece by Scouter shows us their imagination of a Chaos Insurgency poster, some of the Foundation’s well-kept secrets already within their grasp.





Project Highlight - SCP:SL Blender Ports

In regards to the creation of community content, particularly in spaces like animation and 3D art, there are several examples of collective effort where people provide resources for one another, fostering mutual aid and support.
A particular example of such an occasion is the ongoing project “SCP: SL Blender Ports”, led and directed by Seernix.

Since May 2023, they have been pursuing an active effort of porting the content found within Foundation Site-02 into Blender. This project has become an enabling force for Blender users and 3D artists to interact with the various elements and aspects of SCP: SL gameplay, visuals, and aesthetics.
As of today, the many overhauls, reworks, and additions involved with Version 14.0 have brought a plethora of new variables to this endeavour. New models, items, mechanics, and interactions which provide new challenges, approaches,acts of ingenuity, and creative problem-solving as the ports update alongside the game.



Such detailing to new features and their application has materialized from various places, such as the integration of moving shaders in order to port the waterfall found within Site-02’s Acroamatic Abatement Section or that which pertains to the new experimental weapons.

One of the arguably coolest things I was able to do with the ports is incorporating Bone Constraints. Basically, these allow a specific part of the rig to control other parts of the rig or limit a specific bone's rotation or position.”,

“The 3-X was the first one I had implemented this on and was how I originally had the idea. The 3-X's animations have a lot of parts that are controlled by other parts on the model. The front bit with the charging handle and the cooling joints come to mind first.
I actually had a lot of trouble with this as I had never done something like this before, and it ended up breaking a few times and I had to start from scratch.” - Seernix

As a project aiming to enable the community, a large portion of the effort is care and commitment to quality-of -life and simplicity for all of those who give the ports a try. One such recent accomplishment has been the addition of a simple way to update the states of elevator buttons!


Overall, one of my favourite parts of the porting process is seeing everything come together. Often, I'll just stare at the in-progress project, watching the fans move or just staring at the lights.”


We want to express our appreciation to everybody involved in the commitment, passion, and effort in this project!

Conclusion


The year 2024 had many milestones, memorable moments, and developments that we are happy to have accomplished. Now, with the new year, there is even more to come! It is always an honour getting to work with our community, you all make these kinds of posts possible.

And as always, see you in the dark.

- Northwood Studios


System Requirements

Minimum

Requires a 64-bit processor and operating system

Operating System: Windows 10 21H1+/11, x64

CPU: Intel I5 6600 or equivalent, 4 threads

Memory: 4 GB RAM

Video: NVIDIA GTX 1050 Ti or equivalent, 4GB VRAM, Intel Integrated Graphics not supported

Storage: 8 GB available space

Recommended

Requires a 64-bit processor and operating system

Operating System: Windows 10 21H1+/11, x64

CPU: Intel I7 6700 or equivalent, 8 threads

Memory: 6 GB RAM

Video: NVIDIA RTX 3060 or equivalent, 8GB VRAM, Intel Integrated Graphics not supported

Storage: 8 GB available space

System Requirements

Please note that these minimum and recommended specifications are out-of-date. We plan to update them in the near future.

Minimum

Requires a 64-bit processor and operating system

Operating System: Windows 10 21H1+/11, x64

CPU: Intel I5 6600 or equivalent, 4 threads

Memory: 4 GB RAM

Video: NVIDIA GTX 1050 Ti or equivalent, 4GB VRAM, Intel Integrated Graphics not supported

Storage: 8 GB available space

Recommended

Requires a 64-bit processor and operating system

Operating System: Windows 10 21H1+/11, x64

CPU: Intel I7 6700 or equivalent, 8 threads

Memory: 6 GB RAM

Video: NVIDIA RTX 3060 or equivalent, 8GB VRAM, Intel Integrated Graphics not supported

Storage: 8 GB available space