About SCP: Secret Laboratory

Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!

SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.

It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.

The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:

Class-D Personnel

Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.

Scientist

Breach attendant that tries to escape the facility alive.

Nine-Tailed Fox / Guards

The team designated to neutralize the danger and rescue Scientists.

Chaos Insurgency

Foundation traitors, trying to help Class D to escape in order to obtain helpful information.

SCP Object

Anomaly trying to kill as many people as possible. Currently, only a few SCP objects can be found in-game, but progressively their number will grow in oncoming updates.

The randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.

There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:

SCP-173

Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.

SCP-106

Humanoid able to walk past matter, sending its prey to its Pocket Dimension.

SCP-049

Plague doctor trying to ``cure`` everyone he meets.

SCP-096

``Shy Guy`` who screams and goes on a rampage upon looking at him.

SCP-939

A monster, which can only see if you make sound.

SCP-079

Sentient AI, which tries to stay on during the breach.

About SCP: Secret Laboratory

Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!

SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.

It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.

The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:

Class-D Personnel

Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.

Scientist

Breach attendant that tries to escape the facility alive.

Nine-Tailed Fox / Guards

The team designated to neutralize the danger and rescue Scientists.

Chaos Insurgency

Foundation traitors, trying to help Class D to escape in order to obtain helpful information.

SCP Object

Anomaly trying to kill as many people as possible. Currently, only a few SCP objects can be found in-game, but progressively their number will grow in oncoming updates.

The randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.

There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:

SCP-173

Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.

SCP-106

Humanoid able to walk past matter, sending its prey to its Pocket Dimension.

SCP-049

Plague doctor trying to ``cure`` everyone he meets.

SCP-096

``Shy Guy`` who screams and goes on a rampage upon looking at him.

SCP-939

A monster, which can only see if you make sound.

SCP-079

Sentient AI, which tries to stay on during the breach.

Scopophobia Update - V10.0.0

Features

SCP-096 Rework

Spawning Tickets

Status Effects

Decontamination Displays

Alpha Warhead Lights

Main Menu and UX Overhaul

Interactables

Balance

And Much More!

Scopophobia Update - V10.0.0

Features

SCP-096 Rework

Spawning Tickets

Status Effects

Decontamination Displays

Alpha Warhead Lights

Main Menu and UX Overhaul

Interactables

Balance

And Much More!

Latest News

Hotfix 10.2.2


Hello everyone!

We've just released the 10.2.2 hotfix! With it comes a multitude of changes and fixes.

Updates
Gameplay

  • SCP-096 will now deal 750 damage to doors when charging (increased from 250). This addresses an oversight where they couldn't charge through the doors in SCP-106's containment chamber.
  • SCP-106's portals now teleport with elevators. This helps to fix a longstanding bug where 106 could end up in the out-of-bounds side of an elevator.
  • Optimised SCP-096 Scripts.

Backend

  • Optimised authentication - it now takes about only half of the time.
  • Updated LocalAdmin to version 2.3.8.
  • Updated and improved the Anti-Cheat (These were the small updates you may have noticed recently).


Fixes
Gameplay

  • Fixed an issue where killing all other SCP's wouldn't re-contain SCP-079 if 4 out of 5 generators were active.
  • Fixed the "Burned" status effect working inversely for weapon damage (i.e. making the victim cause more damage, instead of receiving more.)
  • Fixed the inability to open the inventory or player list when dying as SCP-106 with your sinkhole menu open.
  • Fixed an issue with CASSIE where multiple numbers would void "PITCH" settings for the rest of the line after the first number.
  • Fixed `ci_on_start_percent` config.
  • Fixed ping not being round trip time.
  • Fixed a bug where SCP-106 would die if traveling through his sinkhole when the alpha warhead detonates. He only dies if the sinkhole is in the facility or an elevator.
  • Fixed an issue where grenades could get out of bounds if you threw them too close to the ceiling.
  • Fixed an issue where SCP-096 could turn around when in "TryNotToCry"
  • Fixed an issue allowing you to drink more than 4 SCP-207 (cola) at the same time.

UI

  • Fixed an issue where players muted while currently talking in scp/radio/spec chat would have their speaking indicators get stuck on your screen.

Map

  • The ARG plaque in SCP-079's chamber is no longer stuck out-of-bounds.

Backend

  • Fixed an issue where command interpolation for numerical values would throw errors during startup. Certain int-values would return "-" if null rather than a valid int like "-1".
  • Fixed an issue where the Steam/Discord RPC would display the max players count incorrectly.
  • Improved SCPs 049, 106, and 173 killing security - it's not possible to kill through walls, doors, or any other objects or from a long distance anymore.
  • Added rate limits to the usage of medical items (to prevent cheaters and griefers abusing sound effects).
  • Improved LocalAdmin process exit on Windows.


Thank you for your continued support!
~ Northwood Studios

Website: https://scpslgame.com
Discord: https://discord.gg/scpsl
Reddit: https://www.reddit.com/r/SCPSL/
Patreon: https://www.patreon.com/HubertMoszka
Wiki: https://hub.scpslgame.com/index.php?title=Main_Page

Latest News

Hotfix 10.2.2


Hello everyone!

We've just released the 10.2.2 hotfix! With it comes a multitude of changes and fixes.

Updates
Gameplay

  • SCP-096 will now deal 750 damage to doors when charging (increased from 250). This addresses an oversight where they couldn't charge through the doors in SCP-106's containment chamber.
  • SCP-106's portals now teleport with elevators. This helps to fix a longstanding bug where 106 could end up in the out-of-bounds side of an elevator.
  • Optimised SCP-096 Scripts.

Backend

  • Optimised authentication - it now takes about only half of the time.
  • Updated LocalAdmin to version 2.3.8.
  • Updated and improved the Anti-Cheat (These were the small updates you may have noticed recently).


Fixes
Gameplay

  • Fixed an issue where killing all other SCP's wouldn't re-contain SCP-079 if 4 out of 5 generators were active.
  • Fixed the "Burned" status effect working inversely for weapon damage (i.e. making the victim cause more damage, instead of receiving more.)
  • Fixed the inability to open the inventory or player list when dying as SCP-106 with your sinkhole menu open.
  • Fixed an issue with CASSIE where multiple numbers would void "PITCH" settings for the rest of the line after the first number.
  • Fixed `ci_on_start_percent` config.
  • Fixed ping not being round trip time.
  • Fixed a bug where SCP-106 would die if traveling through his sinkhole when the alpha warhead detonates. He only dies if the sinkhole is in the facility or an elevator.
  • Fixed an issue where grenades could get out of bounds if you threw them too close to the ceiling.
  • Fixed an issue where SCP-096 could turn around when in "TryNotToCry"
  • Fixed an issue allowing you to drink more than 4 SCP-207 (cola) at the same time.

UI

  • Fixed an issue where players muted while currently talking in scp/radio/spec chat would have their speaking indicators get stuck on your screen.

Map

  • The ARG plaque in SCP-079's chamber is no longer stuck out-of-bounds.

Backend

  • Fixed an issue where command interpolation for numerical values would throw errors during startup. Certain int-values would return "-" if null rather than a valid int like "-1".
  • Fixed an issue where the Steam/Discord RPC would display the max players count incorrectly.
  • Improved SCPs 049, 106, and 173 killing security - it's not possible to kill through walls, doors, or any other objects or from a long distance anymore.
  • Added rate limits to the usage of medical items (to prevent cheaters and griefers abusing sound effects).
  • Improved LocalAdmin process exit on Windows.


Thank you for your continued support!
~ Northwood Studios

Website: https://scpslgame.com
Discord: https://discord.gg/scpsl
Reddit: https://www.reddit.com/r/SCPSL/
Patreon: https://www.patreon.com/HubertMoszka
Wiki: https://hub.scpslgame.com/index.php?title=Main_Page

System Requirements

Minimum

Operating System: Windows 7 SP1, 8.1 or 10; 64 bit

CPU: Core i3 (64 bit)

Memory: 2GB RAM

Video: GeForce GT 720 1GB VRAM; Intel Graphics not supported

Storage: 4GB

Recommended

Operating System: Windows 7 SP1; 64 bit

CPU: Core i5 (64 bit)

Memory: 4GB RAM

Video: GeForce GTX 1050 Ti 2GB VRAM; Intel Graphics not supported

Storage: 4GB

System Requirements

Minimum

Operating System: Windows 7 SP1, 8.1 or 10; 64 bit

CPU: Core i3 (64 bit)

Memory: 2GB RAM

Video: GeForce GT 720 1GB VRAM; Intel Graphics not supported

Storage: 4GB

Recommended

Operating System: Windows 7 SP1; 64 bit

CPU: Core i5 (64 bit)

Memory: 4GB RAM

Video: GeForce GTX 1050 Ti 2GB VRAM; Intel Graphics not supported

Storage: 4GB