Site-02 Transmissions #8 | Community Showcase
Hello everyone!
It has been a while since our last showcase. 14.0 has gone public with all of your steps finally echoing through the vast hallways of our new Heavy Containment Zone, and we’ve had one of our most successful plush drops to date. This and much more is all thanks to your support!
Many memorable occurrences have taken place ever since, including cherished moments that would not be the same without all of you. With the New Year, we have plenty more planned for all of you! We hope to share the delight we have found within all of these community creations, and much more.
Art Showcase
CHAOSSSSS Rainforest, by Zaring
Here we have a captivating depiction of a Chaos Insurgent in the cold night rain, with remarkable detail to equipment.
We can only wonder what led them to the seeming respite of this thicketed arboreal scene.
they made a little chaos!, by Grongo
Thank you for pointing it out like that with this amazing drawing of a Chaos Insurgent holding a comfortable and cuddly Chaos Insurgency Plushie!
SCP:SL short film progress, by Angel
https://www.youtube.com/watch?v=4ND75tGZ4rc&ab_channel=Angel
This animation by Angel is a glance at their ongoing SCP:SL short film project. The intro beautifully displays a group of Mobile Task Force operatives on their way to Site-02, with great immersion and very lively scenes.
mini poster project 1/2, by wantedparts
Propaganda posters always provide an interesting perspective into the foundation, and this one does it so well!
Enjoy us! We are the Chaos Insurgency, by Scouter
This piece by Scouter shows us their imagination of a Chaos Insurgency poster, some of the Foundation’s well-kept secrets already within their grasp.
Project Highlight - SCP:SL Blender Ports
In regards to the creation of community content, particularly in spaces like animation and 3D art, there are several examples of collective effort where people provide resources for one another, fostering mutual aid and support.
A particular example of such an occasion is the ongoing project “SCP: SL Blender Ports”, led and directed by Seernix.
Since May 2023, they have been pursuing an active effort of porting the content found within Foundation Site-02 into Blender. This project has become an enabling force for Blender users and 3D artists to interact with the various elements and aspects of SCP: SL gameplay, visuals, and aesthetics.
As of today, the many overhauls, reworks, and additions involved with Version 14.0 have brought a plethora of new variables to this endeavour. New models, items, mechanics, and interactions which provide new challenges, approaches,acts of ingenuity, and creative problem-solving as the ports update alongside the game.
Such detailing to new features and their application has materialized from various places, such as the integration of moving shaders in order to port the waterfall found within Site-02’s Acroamatic Abatement Section or that which pertains to the new experimental weapons.
“One of the arguably coolest things I was able to do with the ports is incorporating Bone Constraints. Basically, these allow a specific part of the rig to control other parts of the rig or limit a specific bone's rotation or position.”,
“The 3-X was the first one I had implemented this on and was how I originally had the idea. The 3-X's animations have a lot of parts that are controlled by other parts on the model. The front bit with the charging handle and the cooling joints come to mind first.
I actually had a lot of trouble with this as I had never done something like this before, and it ended up breaking a few times and I had to start from scratch.” - Seernix
As a project aiming to enable the community, a large portion of the effort is care and commitment to quality-of -life and simplicity for all of those who give the ports a try. One such recent accomplishment has been the addition of a simple way to update the states of elevator buttons!
“Overall, one of my favourite parts of the porting process is seeing everything come together. Often, I'll just stare at the in-progress project, watching the fans move or just staring at the lights.”
We want to express our appreciation to everybody involved in the commitment, passion, and effort in this project!
Conclusion
The year 2024 had many milestones, memorable moments, and developments that we are happy to have accomplished. Now, with the new year, there is even more to come! It is always an honour getting to work with our community, you all make these kinds of posts possible.
And as always, see you in the dark.
- Northwood Studios
SCP: SL Community Livestream ft. Dr. Sherman
Hello everyone!
On the 25th of January 20:00 UTC, we will be hosting a community livestream! We will be playing SCP: Secret Laboratory with our partnered content creators, alongside a special guest. You might know him for his SCP content and great humour!
>> https://www.youtube.com/@Site_42/ <<
That’s right, it’s Dr. Sherman from Site-42. He will be joining us on Saturday to play the game for the first time while being guided by members of our marketing team, Tamer & Alice.
What could possibly go wrong?
An evening full of fun and laughter, come and join us during this wonderful event!
Stay safe, and see you in the dark.
- Northwood Studios
Anniversary Update 2024 - Feedback Survey
Hello everyone,
With our Anniversary/ Christmas Update now concluding, we would like to invite you to participate in this feedback survey.
With the entry into a new year; we would like to thank you, our playerbase, for your continued support and interest in providing us with valuable feedback — so that our studio can continue to improve upon SCP:SL, and make it the best it can be.
https://forms.gle/89k75v2E5fdG63fd6
Here's to another great year and see you in the dark!
~ Northwood Studios
End of Anniversary Patch Changelog
Hello everyone. Now that the holidays are over, it’s time to revert back to the standard game. 14.0.2 is here with some fixes and tweaks we accomplished during the season.
Animation and Graphic Updates
- Added an item pickup animation.
- Added an animation for the ‘flashed’ status effect, applied by flashbangs.
- Added third-person animations for coins and SCP-1576.
- Made some adjustments to human running animations.
- Improved joint limits on corpses; post-humorous legs should now bend more realistically.
- Fixed missing materials for the Jailbird’s third-person particle effects.
- Replaced all pre-placed corpses with updated models. Jerry, the helicopter pilot, remains untouched for the time being.
Bug Fixes and Miscellaneous
- Laser attachments now point towards screen center in all standard situations; they will now be affected less by weapon sway animations.
- Rewrote the code responsible for the shotgun’s reloading, resolving some errors and graphical issues.
- Resolved error logs related to blinking lights.
- Fixed the candy bag not updating its contents when picking up candies post-escape.
- Resolved issues related to hotkey override modes not working as intended.
- Fixed some strange culling in the HCZ Nuke room.
- Fixed certain guns equipped with the night vision scope not stopping 173 in blacked out rooms.
- Fixed strange SCP-914 interaction behavior with the Jailbird and Micro-HID.
- Fixed extended AP magazine weapons using short-mag animations.
- Fixed the Refresh button in the main menu occasionally not re-downloading data properly.
- Fixed SCP-939’s amnestic cloud not requiring a minimum size.
Technical Changes
- Made major improvements to how we handle seasonal events behind-the-scenes. While you won’t see immediate effects gameplay wise, we’ll be able to reimplement features for seasonal events much easier in the future, leading to significantly less complications around previous features.
- Added the ‘HolidayUtils’ utility script, allowing checks on whether a specific seasonal event is active.
- Replaced the ‘Holidays’ enum with ‘HolidayType’. Note that this is not a one-to-one conversion. Ideally, this will be easier for plugin utilization in conjunction with the previously mentioned addition of utility methods.
- Improved weapon AutoSync exception handling. This allows for the system to recover from most exceptions without resulting in a softlock. Error logs will also include more details— be sure to report them!
Thank you all once again for another wonderful holiday season. Have fun, and see you in the dark.
14.0.1 Patch Changelog
Hello everyone. We’ve recently released some bug fixes and small changes for the holiday update. Included in this post are details that you may have missed.
- Flamingo attack damage multiplier against SCPs is now 2.0x (was 0.9x).
- The Flamingo tape player now increases its odds of spawning each round until it is obtained from the tree.
- Fixed an issue where Flamingos would get stuck on Surface post-warhead detonation.
- Fixed an issue where Flamingos would grant object rewards when killed by humans.
- SCP-2536 now teleports to Chaos Insurgency as per any other human role.
- Grenades spawned by SCP-2536 will properly deal damage to players, instead of just scaring them.
- Restored SCP-173's Christmas/Anniversary Model.
- Fixed 173's death animation using its standard model.
- Fixed 173's teleport indicator sometimes not appearing correctly.
- Added more snow piles throughout all zones, primarily within important rooms.
- Fixed snow piles not regenerating after a set amount of time on Surface.
- Restored ‘snowy’ textures on Surface's terrain.
- Restored Christmas/Anniversary Fog throughout the Facility.
- Fixed Pit Shader not being recolored with the Xmas fog.
- Restored Chaos Train as a random variant of the Chaos Van during the event. Keep an eye out for flying cars!
- Disabled the Achievements Debug Menu.
- Fixed misaligned Clutter spawns on the Surface railings.
- Extended SCP-079’s fence ever-so-slightly so that you couldn’t jump in and get softlocked.
- Removed debug messages from the Server Console.
That is all for today. Have fun, and see you in the dark.